I have been working on the active force on a body for a Rigid Body Dynamics Simulation. While trying to figure out the proper way for calculating the proper normal forces and static friction force, I realized that I have been approaching calculating these on a ramp incorrectly. I will […]
Real-Time Visual Effects for the Technical Artist
12 posts
I am currently working on Chapter 6 of RTVFX, Real-Time Visual Effects for Technical Artists, Simulations. I was delayed today as I found I needed to define what forces are as they are defines as vectors. I created a 2D example. I’ll need to create a 3D example tomorrow. I […]